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View Full Version : Any one help me out,with some 69 L88 Vette pic's?


TC
12-29-2001, 06:45 PM
Any one help me out,with some 69 L88 Vette pic's?

This is probably one of the oddest requests this board has ever seen,and I hope I'm not being a big nusense http://www.yenko.net/ubb/smilies/images/icons/wink.gif
But...I'm working on a 69 Corvette,for a computer game I'm making.
And I've searched high and low for a good up close shot,of the centre gauge cluster and the engine data on the shift plate,for an L88....and can't find anything usable.
I own a 68(believed to be an L71),but it's a basket case project,and it's missing the centre gauge cluster....(and correct me if I'm wrong),but the 68,had no engine data plate...so,I'm out of luck there too.
So,I wondered if any one might,have some good pic's laying around......or could snap some for me,if they happen to be taking some shots of there car in the future?
The bigger and more parallel to the part the pic's are,the better...but at this point,about anything that shows it fairly clear,would work far better than what I have so far.

Any help,would greatly appreciated....And if any one has anything,they can send it to [email protected] ,and/or I'll check back on this post...too.

Here's a link to a couple shots,incase any one wonders what I'm trying to do....
http://bigblockshop.topcities.com/L88.html
Thanks,TC

bkhpah
12-29-2001, 07:11 PM
Sounds like a project for Rowdy Rat. The L88 man...BKH

Warren Malkin
12-29-2001, 07:28 PM
TC, I know of one car. I will have to make arrangements with the owner to see about getting some pictures. Just to let you know it won't happen overnight, in case you need them right away. Warren

TC
12-29-2001, 08:59 PM
Oh...no problem there,It's gona take several years too complete this game,any way.....So I have plenty of time too round up all the pic's I need......I'm just glad ya might be able to help http://www.yenko.net/ubb/smilies/images/icons/wink.gif

TC
12-30-2001, 07:32 PM
Thanks Stan
The second shot,helps quite a bit on getting an idea of the correct shape...and also to see how the block off plate for the radio looks.
Have any idea,what the square lights and button,that are on each side of the gauges,say on them?
The data plate information,is pretty useful too,not to mention the octane warning sticker...I better put that on the car too http://www.yenko.net/ubb/smilies/images/icons/wink.gif

Rowdy Rat
12-31-2001, 05:15 AM
TC,

These aren't the best examples, but they'll get you started until I can find something in my own photo collection that's a little higher quality.

The data plates for the 1969 L-88s and ZL-1s were a bit different than the rest of the engines in that they didn't include the compression, horsepower, or torque figures... Just "427 CUBIC INCHES L88" (or ZL1 as the case may be).

http://www.corvetteforum.net/c3/rowdyrat/l88dataplate.jpg

The center instrument cluster was basically the same as any other non-air conditioned '69 Corvette built... The L-88s did not have radios so a block off plate will be in that location.

http://www.corvetteforum.net/c3/rowdyrat/centerinstruments.jpg

Regards,

Stan Falenski

James Berry
12-31-2001, 03:00 PM
TC, if you did not get the pictures you needed E-Mail me and I will take some for you.

Fhakya
12-31-2001, 06:49 PM
I've got a few pics of the Ogle car..what's the html for posting them in the discussion?
Also, my browser says "HTML is OFF" will that be a problem?

TC
12-31-2001, 07:11 PM
No problem on HTML being off,what ya do,is use UBB code.
It's pretty easy,just put "" before the link,and "" after the link,with no spaces...and minuse the " ".
And to post a picture,directly to the board,just substatute the url,for IMG.

Also,while I'm thinking of it....840 castings,sound right for an L88?



[Edited by TC (12-31-2001 at 02:11 PM).]

Rowdy Rat
12-31-2001, 08:00 PM
<BLOCKQUOTE><font size="1" face="">quote:</font><HR>Also,while I'm thinking of it....840 castings,sound right for an L88?<HR></BLOCKQUOTE>

Depending upon what year L-88, it could be 3904392 (1967), 3919842 (1968-early 1969), or 3946074 (late 1969)... The "840" heads were never used on a production L-88 to the best of my knowledge.

The 3919840 heads were the high performance cast iron units used on such engines as the L-71, L-72, and L-78.

Regards,

Stan Falenski

TC
01-01-2002, 04:28 AM
Thanx again Stan,looks like I got some numbers to fix http://www.yenko.net/ubb/smilies/images/icons/laugh.gif

SuperNovaSS
01-14-2002, 07:39 AM
How is the game coming?


Jason

TC
01-14-2002, 09:50 AM
Pretty slow,it takes quite a long time to complete a car,and I need to make over a 120,plus trim options,parts and upgrades....Not to mention a billion other things.So,it's gona be a while...before it's releasable.

But,the Corvette dash is almost done...so that helps http://www.yenko.net/ubb/smilies/images/icons/wink.gif

SuperNovaSS
01-14-2002, 06:09 PM
Yeah, I bet it takes awhile. That Vette lokked like it had a lot of lines in it. Getting all the curves etc. correct must be frustrating. What is the game about?
Vintage racing?


Jason

TC
01-14-2002, 11:55 PM
Yeah,the body on the Corvette was my first attempt at making 3d game stuff(not the smartest car to pick for the first one)...and I'll need to make a more accurate body,cause I didn't plan on removable parts and the doors and things opening when I made it...it also has a few things that don't look dead nuts...that kind of bother me.

As far as what the games about...it's basically going to be a game about the 60's era,with cars from 70 on down.Mostly Muscle cars,some regular passenger cars and trucks,and also some Rare cars and Supercars(that will be hard to get your hands on in the game).Of course,street/drag,SCCA and Oval track Racing will be the main object of the game,but buying&selling,repairing and building cars to make money,will be another aspect.
I'm trying to make it as accurate,and true to the time period as possible,but I also have to keep it fun...I need to cover as much of the Racing/Sim game market as I can...for it to be successful.
Most people that would appreciate all I'm doing to make it accurate,don't play computer games.....so,I also have to keep in mind that most of the kids these days,might find anything more than putting a 5' spoiler on the back...to be way too tedious.




These are some pic's I showed my buddy the other day...some of the things I'm working on are starting to look pretty good,but some stuff needs to look more photo realistic. http://bigblockshop.topcities.com/214.html

SuperNovaSS
01-15-2002, 03:01 AM
Looking very sweet. Be sure to build in some type of code so your buddies here on the site can skip straight to the supercars.



Jason

MikeA
01-15-2002, 11:51 AM
Looks good. Maybe you can let some of the members do a portion of the beta testing.

Mike

Casey Marks
01-15-2002, 07:00 PM
Looks great !

Hey - can I put that Hemi or 429 Ford in the Vette ??? j/k http://www.yenko.net/ubb/smilies/images/icons/wink.gif

TC
01-15-2002, 11:51 PM
I probably won't put any cheat codes in the game....as I think it kind of take's the fun out of it.It won't be super hard to find the Supercars,just have to know what to look for....and I don't think any one around here would have any problem doing that http://www.yenko.net/ubb/smilies/images/icons/wink.gif

Thats a good idea Mike,definatly want testers that know there stuff.

428 or a Hemi,in a Vette???....I think I know a few people that would do something like that...ehehe

Dave Rifkin
01-16-2002, 09:20 PM
That game sounds awesome!! Will there be "tuner" cars as well or mainly factory muscle? I'd love to be able to play that game and purchase/build a Motion Phase III GT Corvette then street race it.
Please keep us posted on the release date, it looks great so far.

TC
01-16-2002, 11:45 PM
There will defiantly be plenty of after market parts(of the time period),like HP engine parts,wheels and tires,paint jobs...ect.
Pretty much all the normal stuff a guy would've wanted to put on his ride,back then.
I'm not sure how far I'll take the Supercar stuff,as it's hard enough to get the things I need,for just the Muscle cars.I figured Yenko and Motion cars should be pretty easy,since there's a fair amount of resource's on how those were...and it's mainly just putting the right parts,and stripes on the cars to make them correct.

I can't go into too many details,as it looks like I'm starting to draw more attention to the project,than I had originally wanted too.I'll pretty much be the only one doing all the visual stuff,and my partner is working on the physics and programming for the game by him self,also.So with just the two of us(working on it in our spare time...and then some),I foresee it taking at least five years(or more),to even think of anything close to a releasable game...So I don't want to get too much hype started,just yet.
I don't mind giving up a little bit more info,than I normally would though,as there's defiantly an invaluable wealth of knowledge here at the Supercar message board,that could certainly help ensure,I get everything as accurate as possible http://www.yenko.net/ubb/smilies/images/icons/wink.gif